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TitleHow to render : the fundamentals of light, shadow and reflectivity / by Scott Robertson with Thomas Bertling
ImprintCulver City, CA. : Design Studio Press, 2014
Edition First edition
Descript 272 pages : illustrations (chiefly color) ; 29 cm

SUMMARY

Explains how the human brain interprets the visual world around us, as well as the subject of visually communicating the form of an object in easy to understand lessons through the use of drawings, photography, and more


CONTENT

What is rendering? + tools and materials : How we see form ; Content overview ; Tools and materials -- Light types and casting shadows : Value change = form change ; Direct, hard light ; Direct, soft light ; Light decay, A.K.A. falloff ; Occlusion ; Edge/rim light, half-light ; Multiple light sources ; Reflected light ; Sunbeams ; Atmospheric perspective ; Constructing cast shadows ; Perspective grid skills ; Form-building skills ; Construction skills ; Section-drawing skills ; The fundamentals of casting shadows ; Light/shadow direction and light planes ; Casting the shadow of a single stick in perspective ; Shadow construction with local light ; Local light shadow construction: multiple sticks on a single level ; Local light shadow construction: multiple sticks on multiple levels -- Sunlight construction ; Light plane set-up for sunlight ; Sunlight construction: finding the shadow origin and light source ; Positive sunlight construction: backlight ; Negative sunlight construction: front light ; Sunlight construction: shadow origin and light source off the page ; Sunlight construction without convergence ; Sunlight construction: casting shadows on multiple levels ; Casting shadows of wall shapes ; Casting shadows over obstacles ; Casting a stick's shadow on a wall ; Casting the shadow of a vertical stick onto an object ; Casting the shadow of a horizontal stick onto a wall ; Casting the shadow of a horizontal stick onto a wall and the ground ; Casting the shadow of a horizontal stick beyond the edge of a wall, onto the ground ; Casting the shadow of a horizontal stick over complex shapes ; Casting the shadow of an angled (leaning) stick ; Casting the shadow of a triangular shape ; Student examples ; Casting shadows of simple volumes ; Casting shadows of simple volumes: sunlight ; Casting shadows of simple volumes: Local light ; Casting shadows of overhangs ; Casting shadows of openings ; Casting shadows of complex planar volumes ; Casting shadows with multiple light sources --


Drawing -- Technique Perspective Shades and shadows Rendering (Computer graphics)

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