TitleTransactions on Edutainment XV [electronic resource] / edited by Zhigeng Pan, Adrian David Cheok, Wolfgang Müller, Mingmin Zhang, Abdennour El Rhalibi, Kashif Kifayat
ImprintBerlin, Heidelberg : Springer Berlin Heidelberg : Imprint: Springer, 2019
Edition 1st ed. 2019
Connect tohttps://doi.org/10.1007/978-3-662-59351-6
Descript X, 275 p. 138 illus., 86 illus. in color. online resource

SUMMARY

This journal subline serves as a forum for stimulating and disseminating innovative research ideas, theories, emerging technologies, empirical investigations, state-of-the-art methods, and tools in all different genres of edutainment, such as game-based learning and serious games, interactive storytelling, virtual learning environments, VR-based education, and related fields. It covers aspects from educational and game theories, human-computer interaction, computer graphics, artificial intelligence, and systems design. The 19 papers presented in the 15th issue were organized in the following topical sections: multimedia; simulation; cybersecurity; and e-learning.


CONTENT

Wearable Sensors and Equipment in VR Games: A Review -- A Style Image Confrontation Generation Network Based on Markov Random Field -- A Point Cloud Registration Algorithm Based On 3D-SIFT -- Lip-reading based on deep learning model -- Parameter Estimation of Decaying DC Component via Improved Levenberg-Marquardt Algorithm -- Typing technology of virtual character of animation based on enneagram personality -- The Style-based Automatic Generation System for Xinjiang Carpet Patterns -- Research on teaching experiment of color and Digital color -- Cybersecurity Curriculum Design: A Survey -- Teaching as a Collaborative Practice: Reframing Security Practitioners as Navigators -- Pedagogical Approach to Effective Cybersecurity Teaching -- Choose Your Pwn Adventure: Adding Competition and Storytelling to an Introductory Cybersecurity Course -- A Virtual Classroom for Cybersecurity Education -- The Cyber Security Knowledge Exchange: Working with Employers to produce authentic PBL scenarios and enhance employability -- Virtual Training and Experience System for Public Security Education -- Intelligent Coach Avatar Based Virtual Driving Training -- Multi-Channel Scene Synchronization Strategy in Real Time Rendering -- On the Characteristics of Mise-en-scène in Animated Audio-visual Language -- Human eye tracking based on CNN and Kalman filtering


SUBJECT

  1. Computer vision
  2. Education
  3. Social sciences -- Data processing
  4. Computer security
  5. Computer science
  6. Image Processing and Computer Vision. http://scigraph.springernature.com/things/product-market-codes/I22021
  7. Computers and Education. http://scigraph.springernature.com/things/product-market-codes/I24032
  8. Computer Appl. in Social and Behavioral Sciences. http://scigraph.springernature.com/things/product-market-codes/I23028
  9. Systems and Data Security. http://scigraph.springernature.com/things/product-market-codes/I28060
  10. User Interfaces and Human Computer Interaction. http://scigraph.springernature.com/things/product-market-codes/I18067