|Title||Agile and Lean Concepts for Teaching and Learning [electronic resource] : Bringing Methodologies from Industry to the Classroom / edited by David Parsons, Kathryn MacCallum|
|Imprint||Singapore : Springer Singapore : Imprint: Springer, 2019|
|Edition||1st ed. 2019|
|Descript||XXI, 441 p. 86 illus., 60 illus. in color. online resource|
Introduction: Agile and lean concepts in education -- 1 Introduction: Agile and lean the link to education and learning -- 2 Best practices of agile educational environments -- 3 Agile methodologies in education: A review -- 4 Principles of lean and its impact on education -- Development: Agile and lean for agile and lean programmes of learning -- 5 Agile education: Death to study programs? -- 6 Agile course development: A team based approach -- 7 Leveraging agile methodology to transform the operational culture of a learning and teaching unit -- 8 Experiments with agile in higher-education curriculum creation: Difficult lessons and useful insights for culture and systems change -- Development: Agile and lean for redevelopment of classroom teaching and assessment -- 9 Applying lean learning to software engineering education -- 10 Work-based professional practice learning at the frontier of agile education -- 11 Applying eduSrum -- 12 Agile assessment workflows -- Application: Agile in schools -- 13 Getting agile at school -- 14 Bringing the benefits of agile techniques inside the classroom -- Aspects of agile in improving quality: Tertiary context -- 15 Learning paths and agile goal setting in a flexibly specified course -- 16 Teaching and fostering reflection in software engineering project courses -- 17 Agile evaluation: Stitch in time saves nine -- Application with education: Tertiary case studies -- 18 How agile coaching is applied in educating students in games development -- 19 Lean learning of risks in students' agile teams -- 20 A practical approach in teaching agile principles and techniques at tertiary level using student-centred activities -- 21 Agile lean techniques software development studio -- 22 Optimizing learning outcome through agile teaching -- Teaching agile -- 23 Red-Green-Go! A self-organising game for teaching test-driven development -- 24 Developing a spiral curriculum for teaching agile at National Software Academy -- 25 A lean approach to teach lean software development -- 26 Agile and lean approaches for teaching and learning software architecture design processes and methods -- 27 A case study of teaching agile software courses at five universities -- 28 Using games to invigorate agile and lean learning in classrooms.
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