Title | Global Interdependence [electronic resource] : Simulation and Gaming Perspectives Proceedings of the 22nd International Conference of the International Simulation and Gaming Association (ISAGA) Kyoto, Japan: 15-19 July 1991 / edited by David Crookall, Kiyoshi Arai |
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Imprint | Tokyo : Springer Japan, 1992 |
Connect to | http://dx.doi.org/10.1007/978-4-431-68189-2 |
Descript | XXVI, 341 p. online resource |
Section 1 Professional and Methodological Issues -- Preparing the Gaming Profession to Deal with Problems of the Twenty-first Century -- Applying Principles of Graphic Design to Game Design -- A Global Model of Simulation and Game Evaluation -- Information Technology and Simulation Games -- Towards a Concept of Meta-Game: Some Applied Results -- Software to Communicate Global Models -- Modeling Organizations with Visual Agents -- Future Perspectives for Global Modeling -- Behavioral/Social System Simulation -- Section 2 Communication and Culture -- Communication and Understanding Around the World -- Synchrony in Intercultural Communication -- Global Network Simulation: An Environment for Global Awareness -- Global University for Global Peace Gaming -- Establishing Cross-Cultural Connections in the Classroom -- Collaborative Creation of Adventure Games in the ESL One-Computer Classroom -- Chinese Word Games for School Children -- Simulation/Gaming for Language Learning in China -- Training International Commercial Negotiators Through Simulation -- Global Modelling: A Game-Generating Game -- Simulation Structure and Attitude Change in a High Technology Culture -- Section 3 Environmental and Developmental Issues -- Introducing Gaming-Simulations into the Planning Process in a Developing Country -- The NEW COMMONS GAME -- Asian Agriculture: A Tragedy of the Commons in the Making? -- Three Simulation/Games and Their Impact on Participants -- Global Change and the Cross-Cultural Transfer of Policy Games -- Policy Exercises on Global Environmental Problems -- An Open Simulation-Game with a TV Studio as a Tool for Long-Term Policy Formation -- A Computer-Supported Meeting Environment for Policy Exercises -- Municipal Planning Room for Policy Exercises -- Space Influences on Earthโs Ecological and Economic Systems -- Section 4 Economics and Business -- Global Changes in Business and Economics -- An Econometric Simulation Model: The Case of FUGI/MS -- Managing Post-Communist Economy: A Gaming/Simulation Study -- Strategic Decision Making in Business Gaming -- Management Games in the International Business Classroom -- Business and Engineering Gaming in the Ukraine -- Stock Market Simulation -- Using Spreadsheets for Complex Business Simulations -- A Holistic Approach to Using a Marketing Strategy Simulation -- Simulation Gaming and the Improvement of Quality -- Section 5 Assembled Abstracts -- Building More Meaning into the Organizational Modeling Process -- Organizational Modeling: Rationales, Issues, and Methods -- Using a Simulation Tool for Defining Global Problems -- A Proposal for the Development of an International Business Simulation Laboratory -- Law, Contract, and Power -- Design of a Computer Game for Managing an Apparel Retail Store -- A Micro World for Kanji Learning -- Game Paradigm CAI -- Residentsโ Attitude Shifts in an Environmental Dispute: A Case Study on a Golf Course Location Dispute -- Future Status of Airborne Infectious Diseases: Evolution and Eradication -- Development of a Game-Wise CAI and the Prerequisites -- Heat Trap: Methodological Considerations for a Policy Exercise on Greenhouse Gas Emissions -- History Education and the Use of Simulation/Games -- Modeling and Managing a Top Management Game by an Expert System Tool -- Differences that Make a Difference: Intercultural Communication, Simulation, and the Debriefing Process -- Capturing Organizational Knowledge Through Modeling -- Modeling and Diagnosing a Misconception by Hypothesis-Based Reasoning for ITS -- On Problem Solving and Decision Making of MUSAS, a Musical Arrangement System -- Simulation of Polarization from Each Group Decision -- Gaming/Simulation for Research into Road Pricing -- A Simulation Based on a Self-Referential Model of Organizational Intelligence -- Business Games in Managerial Training/Development and the Transition to a Free Market Economy -- A Simplified Simulation Model for Country Risk Evaluation -- Analysis and Simulation of Credential Competition -- Strategy Formation in Universities: Changing Strategic Decision Processes of Loosely Coupled Systems Through Information Technologies -- Concept Formation Model of the Shape of Two-Dimensional Multimodal Functions and Its Application to Optimization -- A Classroom Simulator for Computer Language Education -- One Step Beyond: Problems with Traditional Game Evaluation -- Automating Model Formulation for Decision Support -- A Simulation Approach to Process Modeling in Information Systems Analysis and Design