Gaming and cognition : theories and practice from the learning sciences / [edited by] Richard Van Eck
Imprint
Hershey, PA : Information Science Reference, c2010
Descript
xxv, 405 p. : ill. ; 29 cm
CONTENT
Historical perspective : Video games revisited ; Distinctions between games and learning: a review of current literature on games in education ; MMORPGs in support of learning: current trends and future uses -- New theories and models : Elemental learning and the pyramid of fidelity ; Feedforward as an essential active principle of engagement in computer games ; Cognitive load and empathy in serious games: a conceptual framework -- Theory into practice: Effective knowledge development in game-based learning environments: considering research in cognitive processes and simulation design ; Learners' cognitive load when using educational technology ; Making a connection: game genres, game characteristics, and teaching structures ; Activity-based scenario design, development, and assessment in serious games -- Research and design: Introducing flowometer: a CyGaMEs assesment suite tool ; Different strokes for different folks: tapping into the hidden potential of serious games -- Practitioner perspectives : Developing serious for learning language-in-culture ; Principles and signatures in serious games for science education