Educating learning technology designers : guiding and inspiring creators of innovative educational tools / edited by Chris Digiano, Shelley Goldman, Michael Chorost
Imprint
New York : Routledge, 2009
Descript
xiii, 357 p. : ill. ; 23 cm
CONTENT
Introduction: Preparing the next generation of learning technology designers -- What is design knowledge and how do we teach it? -- Focusing on process: Evidence and ideas to promote learning through the collaborative design process -- Partnering with K-12 educators in collaborative design of learning technology -- Authentic design and collaboration: Involving university faculty as clients in project-based learning technology design courses -- Moving from feedback to scaffolding: Improving the LTD students' experience -- Interdisciplinarity in learning technology design courses -- Applying the "Studio model" to learning technology design -- A Learning technology design course, deconstructed -- Teaching educational design through computer game design: Balancing expectations, abilities, and outcomes -- Creating educational gamelets -- Playground games and the dissemination of control in computing and learning -- Reflecting on reflection: guiding and capturing student projects online -- to the student -- Featured student projects