Author | International Conference on Designing Pleasurable Products and Interfaces (2003 : Pittsburg, Pa.) |
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Title | Proceedings of the International Conference on Designing Pleasurable Products and Interfaces, June 23-26, 2003, Pittsburgh, Pennsylvania, USA / sponsored by ACM & SIGCHI ; with additional support from the School of Design & the School of Computer Science at Carnegie Mellon University, Contemporary Trends Institute & MAYA Design |
Imprint | New York : Association for Computing Machinery, c2003 |
Descript | x, 154 p. : ill. ; 28 cm |
User information for designers: A visual research package -- Measuring the emotions elicited by office chairs -- Affective product shapes through image morphing -- Positive user experience and medical adherence -- A wheelchair can be fun: A case of emotion-driven design -- The fabric of society: A proposal to investigate the emotional and sensory experience of wearing denim clothing -- People are doing it for themselves -- Archetypal icon and delightful design -- Exploring user's emotional relationships with IT products: A structural equation model -- When negative emotions effect positive change -- Interacting with an embodied emotional character -- Umm and the matchbox: 'the object of desire and the desired object' -- From seduction to fulfillment: The use of anthropomorphic form in design -- XM SKYFi: Searching for extreme usability -- Choreographing obsolescence - ecodesign: The pleasure/dissatisfaction cycle -- Field of play: Sensual interface -- Competitive advantage through pleasurable products -- From perception to experience, from affordances to irresistibles -- Only when miss universe snatches me: Teasing in MMS messaging -- Perceptive sorting: A method for understanding responses to products -- Defining co-experience -- Dancing with a machine: A case of experience-driven design -- When you can't talk to customers: Using storyboards and narratives to elicit empathy for users -- Observing and probing -- Modeling the socio-cultural context -- The impact of affective design of product packaging upon consumer purchase decisions -- Understanding affective design in a late-modernity perspective -- www.a.site.for.things-that.bring.back.memories -- Use of characters and scenarios in gear shift design -- Why we choose the more attractive looking objects: Somatic markers and somaesthetics in user experience -- The visual information load as a parameter for designing pleasurable environment -- The lack of usability in design icons: An affective case study about Juicy Salif -- Sensual surfaces: Engaging consumers through surface textures -- A semantic differential study of the influence of aesthetic properties on product pleasure -- Exploring the role of emotion in the interaction design of digital music players
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