ผลของระดับความเป็นรูปธรรมในการนำเสนอการสอนเล่นเกมคอมพิวเตอร์พื้นบ้านที่มีต่อความเข้าใจในการเล่นเกมของนักเรียนระดับชั้นมัธยมศึกษาปีที่ 1 ที่มีรูปแบบการคิดต่างกัน / วิชิต เทพประสิทธิ์ = Effects of levels of concreteness of presentationin teaching computer folk game upon the comprehension in playing game of mathayom suksa one students with different cognitive styles / Wichit Thepprasit
The objective of this research was to study the comprehension of MathayomSuksa one students in playing folk computer game with different cognitive style when receiving game instruction with different level of concreteness. The subjects in this research were 150 MathayomSuksa one students from Chulalongkorn University Demonstration Secondary School, in academic year 2002. The students’ cognitive styles were identified as Imager and Verbaliser by Richard J. Riding CSA test. The data were analyzed by means of Two-way ANOVA at 0.05 level of significance. The research found that ; 1. There is no significant different between level of concreteness upon the comprehension in playing computer folk game. 2. There is no significant different between cognitive styles of students upon comprehension in playing computer folk game. 3. There is no significant interaction among levels of concreteness and cognitive styles upon student’s comprehension in playing computer folk game.