| Author | Budd, Timothy |
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| Title | An introduction to object-oriented programming / Timothy A. Budd |
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| Imprint |
Boston : Addison-Wesley, c2002 |
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| Edition |
3rd ed |
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| Descript |
xxvi, 611 p. : ill. ; 24 cm |
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CONTENT
1. Thinking Object-Oriented -- 2. Abstraction -- 3. Object-Oriented Design -- 4. Classes and Methods -- 5. Messages, Instances, and Initialization -- 6. A Case Study: The Eight-Queens Puzzle -- 7. A Case Study: A Billiards Game -- 8. Inheritance and Substitution -- 9. A Case Study - A Card Game -- 10. Subclasses and Subtypes -- 11. Static and Dynamic Behavior -- 12. Implications of Substitution -- 13. Multiple Inheritance -- 14. Polymorphism and Software Reuse -- 15. Overloading -- 16. Overriding -- 17. The Polymorphic Variable -- 18. Generics -- 19. Container Classes -- 20. A Case Study: The STL -- 21. Frameworks -- 22. An Example Framework: The AWT and Swing -- 23. Object Interconnections -- 24. Design Patterns -- 25. Reflection and Introspection -- 26. Distributed Objects -- 27. Implementation -- A. Source for the Eight-Queens Puzzle -- B. Source for the Billiards Game -- C. Source for the Solitaire Game
SUBJECT
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Object-oriented programming (Computer science)
| LOCATION | CALL# | STATUS |
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| Science Library | QA76.64 I61b 2002 |
CHECK SHELVES
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| Engineering Library | QA76.64 B83 2002 |
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| Center of Learning Network for the Region Library | 005.13 B927I 2002 |
CHECK SHELVES
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