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TitleVRST'99 : proceedings of the ACM Symposium on Virtual Reality Software and Technology, December 20-22nd 1999, University College London, Gower Street, London, UK
Author edited by Mel Slater ; sponsored by ACM SIGGRAPH and ACM SIGCHI, also sponsored by the European ACTS Project COVEN: Collaborative Virtual Environments, additional sponsorship from SGI and Virtual Presence Ltd
Imprint New York : The Association for Computing Machinery, c1999
Descript vi, 194 p. ; 28 cm


HiBall tracker: high-performance wide-area tracking for virtual and augmented environment -- Reality portals -- Video-based virtual reality system -- Testbed evaluation of VE interaction techniques -- Patterns of network and user activity in an inhabited television event -- Coping with inconsistency due to network delays in collaborative virtual environments -- London travel demonstrator -- Divebone - an application-level communication infrastructure for Internet-based CVEs -- GNU/MAVERIK: a micro-kernel for large-scale virtual environments -- Distributed open inventor: a practical approach to distributed 3D graphics -- Navigating through sparse views -- Method for progressive and selcetive trransmission of multi-resolution models -- Market model for level of detail control -- Levels of Detail (LOD) engineering of VR objects -- Visual speech analysis and synthesis with application to mandarin spech training for oral deaf children -- Method for sharing interactive deformations in collaborative 3D modeling -- Direct 3D interaction with smart objects -- Real time rendering of deformable parametric free-form surfaced -- Modeling and animation of botanical trees for interactive virtual environments -- Software architecture for a constraint-based virtual environment -- Sketching a virtual environment: modeling using line-drawing interpretation -- Formations: explicit group support in collaborative virtual environments -- Meeting for real-experiences from a series of VR-based project meetings -- Simple user-centered HMD calibration for augmented reality -- Kahun Project: CVE technology development based on real world application and user needs -- Subjectivity and the relaxing of synchronization in networked virtual environments -- Interactive virtual studio and immersive viewer environment -- Interactive talk planning in virtual assembly -- Components for distributed virtual environments -- Real-time generation algorithm for progressive meshes in dynamic environments -- Calculation of contact forces -- Rudiments for a 3D freehand sketch based human-computer interface for immersive virtual environments -- Using virtual reality for network management: automated construction of dynamic 3D metaphoric worlds -- Visulising logic programs in virtual worlds

Human-computer interaction -- Congresses Virtual reality -- Congresses Computer graphics -- Congresses

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